#RPGaDAY2015 Day 18

Favorite SF rpg:

Something in the Traveller Family, Mechwarrior, Traveller, Firefly, etc

I’m going to go with Diaspora, which is a second cousin to Traveller. It is a pretty solid implementation of the headspace of Traveller into a very non-Traveller backbone. I think the game itself could benefit from being updated to the newer edition of Fate, and maybe abstracting some of the mini-games back to straight up fate, but it is still one of my favorite Fate settings, and the world building is delightful.


#RPGaDay2015 Day 17

Favorite Fantasy RPG
I’m going to say Amber Diceless, though it fits in at least 4 of the next four genres. Other days I might have said Dungeon World, Pathfinder, or 5th ed D&D.,

#RPGaDAY2015 Day 16

Longest Session Played:
This goes back to high school again. We used to play all weekend, occasionally starting after school on Friday (5pmish?) and playing until well after dawn Saturday. Going to sleep, and often gaming again after we wake and eat and stuff.

#RPGaDAY2015 Day 15

Longest campaign played:

Probably Brad’s Campaign back in high school. These days I’m not super engaged with the idea of super long campaigns. A pathfinder adventure path can be completed in half a year of weekly sessions, and that is about as long as I want a game to be.

#RPGaDay2015Day 14

Favorite RPG Accessory

Most of what I run is D&D and D&D related. For that sort of game, my favorite accessorty is actually a line of related items. A while back, Crystal Caste had produced a set of square grid mats with a plastic coating that works with wet and dry erase markers and permanent markers. Unlike the old vinyl mats, you can write on them with almost anything without staining them.
Paizo bought them from Crystal Caste and started their own line of Flip Mats. They have also used the same coating on a metal board and magnetic tokens to create an initiative tracker. Given that most of my games are D&D, which works best with maps and needs decent initiative tracking, this is one of my favorite accessories.

#RPGaDAY2015 Day 13

Favorite RPG Podcast

My favorite RPG podcast is a difficult decision. I love Happy Jack’s and Fear the Boot. Jank Cast seems to be Pod Fading. 1d4 cast’s actual plays are excellent. The tome show has some wonderful casts. But my number one super favorite podcast, the one that, once it drops, I rearrange my que to listen to it? Ken and Robin Talk About Stuff. Ken and Robin are some of the smartest, most well read people in the RPG industry, and they pull it off without being boring or any of the other failure states of erudite. They talk about an incredibly broad set of topics and bring the fun the whole time.
As an aside, Ken Hite is one of those personalities that takes over a conversation almost immediately if no one else does, but while he could expound for hours on a given subject, he doesn’t. He does con panels, and if the other panelists are shyer than Ken (everyone is shyer than Ken) he uses his control of the discussion to make sure everyone gets microphone time, that they get to engage. He’s got this huge personality that could be stifling, except he uses it to lift up the other people in the conversation.

5e D&D Rules Modifications: Wounds

One common complaint about Dungeons and Dragons is tht for the most part your character are as effective at full health as they are with one HP left. This detracts from the sense of verisimilitude in the game, and it tends to make retreat less likely for both PCs and NPCs. If, as you are injured, you become less effective, the reasoning goes, you are more likely not to fight to the death. The problem is that D&D is a game that isn’t designed to track wounds, so systems that add this to D&D tend to be a bit clunky and not work with the rules. I’m in favor of minimum viable system for rules changes, especially for games as complicated as D&D.
Here is my attempt to use a mechanic that is already present in 5e to make wounds a more impactful thing.

We will start with a little bit of (I promise) painless math, and a rule that is already part of 5th Edition, Exhaustion.

The first thing is to take your character’s maximum HP and divide it by 4. Round that number up. This is your wound threshold. You will need to recalculate this number at each level, but only once per level.

Whenever a character takes damage greater than or equal to their wound threshold, they must make a DC 14 Constitution Saving throw. On a success, there is no further effect. On a failure, they gain a level of exhaustion. This exhaustion is stacks with exhaustion from other sources and it is cleared the same way that it is from other sources: a long rest or Greater Restoration spell remove one level of exhaustion, while the very rare potion of vitality can remove all levels of exhaustion. Accumulated exhaustion does not keep the character from healing through rest or magic.

Notice that, given an active day and a lot of healing magic, it is possible for a character to die of wound based exhaustion, and until a wounded character takes some time off to deal with those wounds, they will be less effective in a fight.
An alternate version sets the wound threshold at half of maximum hit points at first and second level, and a quarter at third on. (the wound threshold can not go down at third level. If the HP work out that way, use the previous level’s wound threshold.

#RPGaDAY2015 Day 12

Favorite RPG Illustration:

Battle over Sharn
This is one of the “here’s what the setting is all about” pictures for me.

#RPGaDAY2015 Day 11n

Favorite RPG Writer:

This one is a simple one with a clear answer which doesn’t need any explanation:
Wolfgang Baur

#RPGaDAY2015 Day11L

Favorite RPG Writer:

This one is a simple one with a clear answer which doesn’t need any explanation:

Sage la Torra