5th edition monster conversions: Vortex

Vortex

Medium elemental, neutral

Armor Class 16

Hit Points 55 (10d8+10)

Speed 90 ft. fly

Str 8 (-1) Dex 22 (+6) Con 12 (+1) Int 0 (−6) Wis 10 (+0) Cha 4 (−3)

Resistances lightning, thunder, bludgeoning, piercing, and slashing damage from non-magical weapons.

Damage Immunities Poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious.

Senses darkvision 60 ft., passive Perception 10

Languages Auran

Challenge 3 (700 XP)

Special Abilities

Air Form The Vortex can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Grab. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2 (1d4)  If the target is medium or smaller, it  is also grappled (escape DC 11) and restrained. A vortex can only grapple one opponent at a time.

Spin As a bonus action, a vortex spins a grappled creature. The creature must make a dc 11 Constitution save or become unconscious until woken.

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