5th edition monster conversions: Bowler


Small elemental, Unaligned

Armor Class 12

Hit Points 24 (7d6)

Speed 20 ft.

Str 12(+1) Dex 10  Con 10  Int 2 (-4) Wis 10  Cha 10

Vulnerabilities Thunder

Resistances bludgeoning, piercing, and slashing damage from non-magical weapons.

Damage Immunities Poison

Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, unconscious.

Senses tremmorsense 120 ft, passive Perception 10

Languages Terran

Challenge 1 (200 XP)

Special Abilities

Rumbling Charge Each round that a bowler moves its whole movement, it adds 5′ to its movement rate until the end of combat (maximum speed 60′) A bowler moving more than 30 feet in a round can smash two targets within reach during its move.


Smash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 per 5 feet of movement speed+1 (xd6+1). Any creature hit makes a DC 11 Dexterity save or be knocked prone.

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