5th edition Monster conversion: Advanced and Huge Fire Elementals

Fire Elemental (Advanced)

Large elemental, Neutral

Armor Class 14

Hit Points 147 (14d10+42)

Speed 50 ft

Str 10(+0) Dex 21(+5)  Con 17 (+3) Int 6 (-2) Wis 12 (+1) Cha 7(-2)

Resistances bludgeoning, piercing, and slashing damage from non-magical weapons.

Damage Immunities Fire, Poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious.

Senses dark vision 60 ft, Tremmorsense 60′ passive Perception 11

Languages Ignan

Challenge 7 (2900 XP)

Special Abilities

Fire Form The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. In addition the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, the creature takes 7 (2d6) fire damage and catches fire; until someone takes an action to douse the fire the creature takes 7 (2d6) fire damage at the start of each of its turns.

 Illumination The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

 Actions

Multiattack The Elemental makes two touch attacks

Touch. Melee Weapon Attack: +7 to hit reach 5 ft., one target. Hit: 19 (4d6+5) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 7 (2d6) fire damage at the start of each of its turns.

Huge Fire Elemental

Huge elemental, Neutral

Armor Class 15

Hit Points 175 (14d12+56)

Speed 50 ft

Str 10(+0) Dex 23(+6)  Con 18 (+4) Int 6 (-2) Wis 12 (+1) Cha 7(-2)

Resistances bludgeoning, piercing, and slashing damage from non-magical weapons.

Damage Immunities Fire, Poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious.

Senses dark vision 60 ft, Tremmorsense 60′ passive Perception 11

Languages Ignan

Challenge 9 (5000 XP)

Special Abilities

Fire Form The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 9 (2d8) fire damage. In addition the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, the creature takes 9 (2d8) fire damage and catches fire; until someone takes an action to douse the fire the creature takes 9 (2d8) fire damage at the start of each of its turns.

 Illumination The elemental sheds bright light in a 40-foot radius and dim light in an additional 40 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

 Actions

Multiattack The Elemental makes two touch attacks

Touch. Melee Weapon Attack: +8 to hit reach 5 ft., one target. Hit: 24 (4d8+6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 9 (2d8) fire damage at the start of each of its turns.

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