5th edition converted monsters Wind Walker

Wind Walker

Large elemental, Chaotic neutral

Armor Class 14

Hit Points 78 (12d10+12)

Speed 90 ft. fly

Str 12(+1) Dex 20 (+5) Con 12 (+1) Int 10 (+0) Wis 10 (+0) Cha 4 (βˆ’3)

Resistances lightning, thunder, bludgeoning, piercing, and slashing damage from non-magical weapons.

Damage Immunities Poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious.

Senses darkvision 60 ft., passive Perception 10

Languages Auran

Challenge 5 (1800 XP)

Special Abilities

Air Form The Wind Walker can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Spell Resistance: Wind Walkers gain advantage on all saving throws against spells and magical effects.

Actions

Buffeting winds. Melee Weapon Attack: +8 to hit, reach 10 ft., all targets within reach. Hit: 15 (4d6+1)

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