5th Ed Monster conversions: Advanced and Huge Water Elementals

Water Elemental (Advanced)

Large elemental, Neutral

Armor Class 15

Hit Points 147 (14d10+56)

Speed 30 ft, Swim 90ft

Str 20 (+5) Dex 14(+2)  Con 19 (+4) Int 5 (-3) Wis 12 (+1) Cha 8(-1)

Resistances acid, bludgeoning, piercing, and slashing damage from non-magical weapons.

Damage Immunities Poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious.

Senses dark vision 60 ft, Tremmorsense 60′ passive Perception 11

Languages Aquan

Challenge 7 (2900 XP)

Special Abilities

Water Form The elemental can move through a space as narrow as 1 inch wide without squeezing.

Freeze If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Multiattack The Elemental makes two slam attacks

Slam. Melee Weapon Attack: +8 to hit reach 5 ft., one target. Hit: 16 (2d10+5) bludgeoning damage.

Whelm (Recharge 4-6) Each creature in the elemental’s space must make a DC 17 Strength saving throw. On a failure, a target takes 16 (2d10+5) bludgeoning damage. If it is large or smaller, it is also grappled (escape DC 16). Until this grapple ends the creature I restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space.

The elemental can grapple one Large, or up to two medium or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by It takes 16 (2d10+5) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 16 Strength and succeeding.

Huge Water Elemental

Huge elemental, Neutral

Armor Class 16

Hit Points 171 (18d10+72)

Speed 30 ft, Swim 90ft

Str 22 (+6) Dex 16(+3)  Con 19 (+4) Int 5 (-3) Wis 14 (+2) Cha 8(-1)

Resistances acid, bludgeoning, piercing, and slashing damage from non-magical weapons.

Damage Immunities Poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious.

Senses dark vision 60 ft, Tremmorsense 60′ passive Perception 12

Languages Aquan

Challenge 9 (5000 XP)

Special Abilities

Water Form The elemental can move through a space as narrow as 1 inch wide without squeezing.

Freeze If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Multiattack The Elemental makes two slam attacks

Slam. Melee Weapon Attack: +10 to hit reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.

Whelm (Recharge 4-6) Each creature in the elemental’s space must make a DC 19 Strength saving throw. On a failure, a target takes 22 (3d10+6) bludgeoning damage. If it is large or smaller, it is also grappled (escape DC 18). Until this grapple ends the creature I restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space.

The elemental can grapple one Large, or up to two medium or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by It takes 22 (3d10+6) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 18 Strength and succeeding.

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