5th E Monsters: Giant Ice Toad

Giant Ice Toad

Large beast, unaligned

Armor Class 12

Hit Points 52 (8d10 + 8)

Speed 20 ft., swim 40 ft.

Str 15 (+2) Dex 15 (+2) Con 13 (+1) Int 2 (−4) Wis 10 (+0) Cha 3 (−4)

Weaknesses Fire

Resistances Cold

Senses darkvision 30 ft., passive Perception 10


Challenge 2 (450 XP)

Amphibious. The ice toad can breathe air and water.

Standing Leap. The ice toad’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) cold damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target.

Swallow. The ice toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the ice toad, and it takes 10 (3d6) cold damage at the start of each of the ice toad’s turns. The ice toad can have only one target swallowed at a time. If the ice toad dies, a swallowed creature is no longer restrained by it and can escape prone by spending 5 ft of movement

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