5th Edition Monsters: Temple of Elemental Evil, Elemental Grues

Vardigg

Medium Elemental Neutral Evil

AC 13

Hitpoints 38 (7d8+7)

Speed 30, 30 swim

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Str 12 (+1), Dex 12 (+1) , Con 12(+1), Int 10, Wis 8 (-1) , Cha 10

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Skills Perception +5

Senses Normal, Darkvision 60′

Resistances. Piercing, and slashing from non-magical weapons

Damage Immunity Cold, Bludgeoning

Languages Aquan, Abyssal

Challenge 2 (450 xp)

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Special:

Spell Disruption

If an Vardigg is within 40 feet of a spellcaster trying to cast a spell that influences or summons water or cold, the effect is subject to a dispel magic effect.

           

Water Jet As a standard action, a Vardigg can spray a powerful jet of water at a creature at +4 to hit. If it hits, the target takes 1d6 points of damage and falls prone.

Actions:

Slam  Melee Weapon Attack +4 to hit, Reach 5 ft, 1 Target, Hit: 5 (1d8+1) bludgeoning.

Ildriss

Medium Elemental Neutral Evil

AC 15

Hitpoints 26 (6d8)

Speed 60, 60 fly

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Str 10, Dex 16 (+3) , Con 10, Int 10, Wis 8 (-1) , Cha 10

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Skills Perception +5

Senses Normal, Darkvision 60′

Resistances bludgeoning. Piercing, and slashing from non-magical weapons

Damage Immunity Electricity, Thunder

Languages Auran, Abyssal

Challenge 2 (450 xp)

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Special:

Spell Disruption

If an Ildriss is within 40 feet of a spellcaster trying to cast a spell that influences or summons lightning, sound, or air, the effect is subject to a dispel magic effect.

 

Invisible An Ildriss is naturally invisible

Actions:

Slam  Melee Weapon Attack +5 to hit, Reach 5 ft, 1 Target, Hit: 4 (1d6) bludgeoning.

Harginn

Medium Elemental Neutral Evil

AC 13

Hitpoints 38 (7d8+7)

Speed 40

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Str 12 (+1), Dex 12 (1) , Con 12 (+1), Int 10, Wis 8 (-1) , Cha 10

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Skills Perception +5

Senses Normal, Darkvision 60′

Vulnerability Cold

Resistances bludgeoning. Piercing, and slashing from non-magical weapons

Damage Immunity Fire

Languages Ignan, Abyssal

Challenge 2 (450 xp)

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Special:

Spell Disruption

If a Harginn is within 40 feet of a spellcaster trying to cast a spell that influences or summons fire, the effect is subject to a dispel magic effect.

Mirage Any creature using sight to locate a harginn is at disadvantage when attacking it.

Fire Spray (5,6 recharge) A Harginn can spray fire in a 15 foot cone. Any creature within the cone takes 3d6 fire damage, DC 11 dexterity save for half.

Actions:

Slam  Melee Weapon Attack +3 to hit, Reach 5 ft, 1 Target, Hit: 3 (1d4+1) bludgeoning + 3 (1d6) fire damage.

Chaggrin

Medium Elemental Neutral Evil

AC 12

Hitpoints 44 (8d8+8)

Speed 30 ft, Burrow 20ft.

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Str 16 (+3), Dex 6 (-2) , Con 12 (+1), Int 10, Wis 8 (-1) , Cha 10

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Skills Perception +5

Senses Normal, Darkvision 60′, Tremor Sense 30′

Vulnerability Thunder

Resistances bludgeoning. Piercing, and slashing from non-magical weapons

Damage Immunity Acid

Languages Terran, Abyssal

Challenge 2 (450 xp)

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Special:

Spell Disruption

If a Chaggrin is within 40 feet of a spellcaster trying to cast a spell that influences or summons earth or rocks, the effect is subject to a dispel magic effect.

Sneak Attack

If a Chaggrin attacks with advantage, it deals an extra 1d8 points of damage.

Actions:

Multiattack A Chaggrin attacks with 2 claw attacks.Claw Melee Weapon Attack +4 to hit, Reach 5 ft, 1 Target, Hit: 6 (1d6+3) slashing damage.

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