5th Edition Monsters CR 10 Warbeast.

Warbeast
Originally built by a wizard king whose name has been lost to history. difficult and dangerous to create, these large canine golems were developed to be mobile platforms for other magical effects. A basic warbeast itself is still a dangerous opponent, capable of tearing down entire platoons of enemy soldiers. They are quick and dangerous, capable of outrunning any humanoid and able to climb even sheer walls quickly.
Large Construct Unaligned
AC 21
Hitpoints 179 (17d10+85)
Speed 90ft, Climb 30 ft
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Str 18 (4), Dex 18 (+4), Con 20 (+5), Int 3 (-4), Wis 12 (+1), Cha 1 (-5)
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Skills Acrobatics +6,
Senses Normal, Darkvision (120)
Damage Immunities Poison, Psychic, Bludgeoning Piercing and Slashing from non-magical weapons that aren’t adamantine
Condition Immunities: Charmed, exhausted, frightened, paralyzed, petrified, poisoned
Languages A warbeast understands the language of its creator, but can not speak
Challenge 10 (5900 XP)
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Special:
Magic Resistance: A warbeast gains advantage on saving throws against spells and other magical effects.
Magic Sponge: A warbeast that succeeds in a saving throw against a spell gains 5 hit points per level of the spell, up to its maximum hit points.
Actions:
Multiattack. The warbeast makes two bite attacks.
Bite. Melee Weapon Attack +11 to hit, reach 5 ft., one target. Hit 22 (4d8+4) Piercing damage.

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