Giant Rot Grub

Giant Rot Grub

Small Beast Unaligned

AC 14 (Natural Armor + Dexterity)

Hitpoints 44 (8d6+16)

Speed 20 ft

Str 10, Dex 16 (+2), Con 14 (+2), Int 1 (-5), Wis 10 (0), Cha 1 (-5)

Skills Stealth +6

Immunities Charmed, Frightened, Prone

Senses Blind Sight 60′ (Blind beyond this radius)

Passive Perception 10

Languages –

CR 3 (800 xp)



Wall Climbing: A giant rot grub can climb a wall at its normal speed without making a climb check.

Burrow into flesh Melee Weapon Attack +4 to hit, reach 5ft,  Hit 3d6 Damage plus Infestation.

Infestation:  A giant rot grub that hits a target immediately burrows into its flesh. The target must make a dc 11 Con save or become infested. A rot grub infestation causes 1d4+1 Con loss each round (DC 11 Con Save ends) until dead. This can be stopped in the first round by the immediate application of fire to the victim’s flesh, or at any time by a cure disease spell. A single giant rot grub can be removed forcibly within a round of attaching, dealing 2d6 points of damage to the victim.

Lost Constitution points return at a rate of 1 per long rest.

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