Cindersprites revisited

Cindersprites are voracious, playful fey that flit over the Stone Sea and along its shores. They will chase anything that moves and eat anything that doesn’t. Often when they catch something that moves, it becomes something that doesn’t. A Cindersprite that is chasing something burns hotter and hotter until suddenly their fires burn out and they fall, inert. When this happens over the Stone Sea, their fires are refreshed by the molten stone, but a Cinder Sprite that burns out on the shores of the sea takes on the form of an inert bit of char. They can be revitalized again as well by throwing them in the magma or placing them in a bonfire. Many of the magma dwelling predators of the Stone Sea eat Cinder Sprites like fish eat mayflies. Though barely sentient, a Cinder Sprite may remember a person who returns it to the fire and, within their limited abilities, try to repay the boon.

Pathfinder Stats:


CN Fine fey

Init +2; Senses low-light vision; Perception +1


AC 20, touch 20, flat-footed 18 (+2 Dex, +8 size)

hp 3 (1d6)

Fort +0, Ref +4, Will -1

Defensive Abilities fire healing

Weakness cold lethargy, generic ability, vulnerability to cold, vulnerability to water


Speed 30 ft., fly 30 ft. (perfect), swim 10 ft.

Space 0.5 ft.; Reach 0 ft.

Special Attacks heat

+10 (+8 size +2 dex) to hit, 1d6 fire damage


Str 1, Dex 14, Con 10, Int 4, Wis 4, Cha 10

Base Atk +0; CMB -6; CMD -1

Feats Weapon Finesse

Skills Fly +22, Perception +1, Survival -2, Swim +3

Languages Sylvan

Special Abilities

Cold Lethargy (Ex) Exposure to any cold effect slows a cindersprite (as a slow spell) for 1d4 rounds.

Deathless: Unless a cindersprite is killed by physical damage, death is not final. They may be revived by causing fire damage to them.

Fire Healing (Ex) Every 3 fire dam that would be dealt heals 1 hp instead.

Flameout (Ex) A Cinder Sprite that spends more than 5 rounds further than 10 feet from a source of extreme heat (like a bonfire or the Stone Sea) burns out, falling to the ground as a burnt cinder

Flight (30 feet, Perfect) cindersprites can fly!

Heat The creature generates so much heat that its mere touch deals additional fire damage.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Swimming (10 feet) cindersprites have a Swim speed. This allows them to swim through magma.

Vulnerability to Cold cindersprites are vulnerable (+50% damage) to Cold damage.

Vulnerability to Water (Ex) a water-based effect or spell deals 1d4 points of damage per spell level.


Fate Accelerated Stats:


Fire is Life, Ashes ashes we all fall down.

Skilled (+2) at: Flying, Catching things on Fire

Bad (-2) at: Everything that isn’t Flying or Catching things on Fire

Stress: None (First hit takes them out)


2 Sheet RPG Stats:

Cindersprite HP 2, Str -2, Wil 0, Qui +3, Mys 0, Def 0, Normal, Burning Touch 4 fire damage, fire damage heals them even from the dead, cold deals double damage.


Gumshoe Stat Block:


Abilities:Athletics 2, Health 2, Scuffling 3 Flying 2

Scuffling Weapons/Damage: burning touch +1

Hit Threshold: 4

Alertness Modifier: +0

Stealth Modifier: +0

Special: At 0 hit points, a cindersprite falls to the ground inert until exposed to extreme heat. Regains Health from fire damage. Takes double damage from water or cold/

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