Character Backgrounds

So I love creating some character backgrounds, but no one wants a 5 page wall of text. A while ago I found a questionnaire online. You are supposed to fill it out in a few minutes, and you don’t have to fill them all out. I, admittedly, spent more than 10 minutes on it.

After I give the list I’ll post my answers for the character that got me to look for it.

Step 1: Write 5 background and concept elements that you feel are important to your image of the

character. These can be a concept overview, a list of important life events, a physical description, a personality profile…whatever you need to get an image in your mind. 5 is just a minimum…more elements are encouraged!

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don’t have to be elaborate, but they should provide some context and flavor.

Affiliations:

While not aligned with any particular Church, Nikodemos works alongside the Shadowguard, a joint project of the Churches of Pelor and Heironeous. He occasionally aids the guard and brings challenges that are too large for him to their attention.

Step 1: Write 5 background and concept elements that you feel are important to your image of the

character. These can be a concept overview, a list of important life events, a physical description, a personality profile…whatever you need to get an image in your mind. 5 is just a minimum…more elements are encouraged!

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Character: He wants to get to the point where he and Sigurn can be working on the same goals again.

Character: The world is getting darker, but he will hold the line here and now.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character.

Known: Nikodemos and his wife are both members of an organization devoted to stop reality incursions. There are things beyond the worst parts of the universe that try to weaken the walls between reality by creating fear and parodoxes.

Unknown:

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Allies

Sigrun Fidelis- Wife, LG Half Elf Rogue 3. Sigrun is a dedicated crusader against the darkness, but while Nikodemos tends to go out of his way to let the fallen redeem themselves, his wife is a little more practical. At present, she is working with the priests of Beccob to find a cell of followers of Vecna that ransacked a library-temple. Though their methods, their devotion to the light and their love for each other pulls them together and helps them form an effective team. While currently their duties keep them from fighting side by side, the day will come where they might face the darkness as a team.

Ulric Iovan LN Cleric 3 (Darkness and Travel Ulric is a Cleric devoted to a captive demigoddess known only as the Raven Queen. He receives his spells from his devotion, not from his queen, and fights to someday release her. Her captor is the god of the Dead, Neyrull, so he has his work cut out for him, but his interest overthrowing the dark lord of the dead in favor of the winter queen and lady of death means that he is often working toward the same purposes as Nikodemos. Where Neyrull is an actively malignant entity with mastery over the dead, the Raven Queen is neutral and if she overthrew her captor, she would be a goddess of death not the dead. Ulric comforts the dying and those who have lost, and faces the forces of darkness on their own ground. His devotion also brings him in conflict with the followers of Orcus. They see in each other kindred spirits and powerful allies, even if they don’t always see eye to eye on methods.

Enemies

While Nikodemos is a man of peace, his beliefs do not allow him to stand aside and allow evil to flourish. This makes him many friends, and more than a few enemies.

Grall CE Ogre Priest of Erythnul. Grall was the leader of a marauding band of ogres that wiped out several isolated villages during Nikodemos’s noviate. His teacher Eric Silverbright brought him and his other novice Theodis Giddeon out into the borderlands to stop the Ogre band. In their first forray against the ogrish forces, Theodis was captured and dragged off. They waged a several week long campaign to slay the ogres and retrieve their friend. Eric and Nikodemos defeated Grall’s war band, but Grall and his elite guard proved to be too much for the two paladins. Eric ordered him to flee and warn the local nobility about the band of elite ogres while he turned to hold them in place long enough for him to have a hope. When he returned with a band of knights, his mentor was tied to a tree, dead, with his entrails draped across the ground, and though there were several dead ogres near by, their leader and much of his guard still remained. He found no sign of Theodis.

Theodis LE Fallen Paladin/Fighter Nikodemus thought that his friend and ally had died at the hands of the ravaging ogre priest Grall, but something far worse happened. He was tortured until he went insane and then converted to the worship of evil and death. He has become a force of destruction and tyrrany across much of the realm, though fortunately as of yet he has failed to acchieve sufficient power to be a major threat. Nikodemus has faced him three times since his fall, with one fight going for him, one going for his enemy, and one ending in a draw. Theodis allowed his old friend to live after their first encounter, and he escaped his bindings and fled when Nikodemos captured him after their third fight.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don’t have to be elaborate, but they should provide some context and flavor.

Nikodemos is fierce in the protection of others, but quick to offer quarter when the threat is solely to himself.

He is unwilling to start a fight without challenging his opponents, but he is more than willing to let his challenge get his allies into position to take maximum tactical advantage and get in their best blows if talking fails.

“Yes. Paladin. Good Guy. Notice. Good. Not Stupid.”

“I ask you again to surrender. There is no shame in defeat when faced with the overwhelming light of justice.”

“That one, that one, and that one are mine. You can have the rest.”

“You have us outnumbered 3:1. That hardly seems sporting. Do you have any friends you could call to even this fight up?”

“You have heard the prayer ‘May the gods stand between you and harm in all the dark places you must walk’? Well, they are busy, so they sent me.”

Advertisements

Book Review: Misfit Monsters Redeemed

I’ve wanted to check this book out for a while, and while I was in my FLGS to pick up a copy of the Shadowfell boxed set, there it was, sitting on the shelf. This is part of the Pathfinder “Revisited” line,  a book that was essentially developed on a dare after the success of “Classic Monsters Revisited” and Dungeon Denizens Revisited”  The premise is “let’s take some of the dumbest monsters in D&D history, stat them out for Pathfinder without changing their abilities much, and make them interesting and usable creatures by writing evocative flavor text. The book tries to give a new take on the Adherer (a sticky mummy), the Delver (a giant stone dissolving slug), the Dire Corby (flightless bird men), the disenchanter (a camel thing that eats magic), the Flail Snail (A giant snail with 4 flail eyestalks and a magic resistant shell), the flumph (um, a flumph), the lava child (a mixed humanoid elemental with a scary grin), the executioner’s hood, lurkers, and trappers above (3 ambush predators that aren’t quite mimics), the Tojanida (crab turtle monsters), and Wolf-in-sheep’s-clothing (a tree stump that uses dead prey as lures for new prey) Some of these reboots are better than others, but all in all it does a fairly good job. I really want to use Tojanida, flumphs, and disenchanters in a game, and the other creatures are at least interesting ranging to intriguing. My one complaint about the book is how often these creatures are said to have “racial memories” instead of having to learn things. As a mechanic, it is fun for any one of the creatures that has it, but when several creatures in a short book all rely on racial memories, it makes them not special. I didn’t really love the Wolf-in-sheep’s-clothing, though the story idea of them being a creation of the extramultiversal outsiders trying to gain access to the realm of fairy. That is really the best part about this book, each of the races has some actual reason to exist and potential utility in the story of a game, (<3 the Flumph harbingers of doom and the mad erratic Tojanida.)

All in all, the book is easily worth 20 bucks and I will probably be buying copies of at least the Classic Monsters, Classic Horrors, and Dungeon Denizens.