Draconic Foes

One of my most common complaints about 4th edition is how much it treats dragons as disposable bags of hp and treasure. I personally think that a dragon should, in combat, unprepared and taken by surprise, be a nearly primal force of rage and destruction, and if they hear you coming, they should be so much worse.
Here’s a cr 11 black dragon solo designed to bring some serious hurt on a party if they decide to treat it as a bag of hp and treasure instead of a dangerous foe.

Devastator Black Dragon

Level 11 Solo Brute

Huge elemental magical beast (aquatic, dragon)

XP 3,000

HP 464; Bloodied 232

AC 26; Fortitude 30; Reflex 23; Will 26

Speed 6

Resist 15 acid

Saving Throws +5; Action Points 2

Initiative +0

Perception +13

Darkvision 60, Tremorsense 30


Draconic Vitality

At the end of each of its initiative turns the dragon ends any dazed, stunned, sleep, imobilized, or dominated effects.

Draconic Fury

Instead of rolling initiative, the dragon takes a full action (one standard, one move, and one minor) at initiatives 25, 15, and 5. The Dragon may only use one immediate interrupt between each initiative. Bloodied Fury is not limited by this.

O Caustic Miasma • Aura 5 All enemies in the aura take ongoing acid damage, save ends.


Standard Actions

m Bite • At-Will

Attack: 2 (one creature); +18 vs. AC

Hit: 3d8 + 11 Acid.

m Claw Grab • At-Will

Attack: 2 (one creature); +16 vs. AC+16 vs. AC

Hit: 2d10 + 6 Target is pushed 10 and knocked prone.

Double Attack • At-Will

Effect: The dragon makes either a claw grab an bite attack or two claw grabs.

C Acid Blast (acid) • Recharge 5 6

Attack: Close Blast 6 (Creatures in Blast); +14 vs. Reflex

Hit: 5d6 + 3 10 Ongoing Acid Damage (Save Ends).

C Frightful Presence (fear) • Encounter

Attack: Close Burst 10 (All Enemies in Burst); +14 vs. Will

Hit: 1d10 + 9.

Effect: Target is stunned until the end of their next turn.

Move Actions

M Pounce • At-Will

Effect: The Dragon shifts its fly speed and makes a Double Attack.

Minor Actions

C Wing Buffet • At-Will

Attack: Close Burst 4 (Enemies in Burst); +14 vs. Reflex

Effect: Target is pushed 8, knocked prone, and dazed until the end of their next turn.

M Tail Flick • At-Will

Attack: 3 (One Creature in Range); +16 vs. AC

Effect: Target is Pushed 6.

C Cloud of Darkness • At-Will

Effect: Close Burst 3 (Zone ); This power creates a zone of darkness that remains in place until the end of the Dragon’s Next Turn (not initiative action) The Zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area except the dragon is blinded.

Triggered Actions

M Bloodied Rage • Encounter

Trigger: The Dragon is bloodied for the first time.

Attack (Immediate Interrupt): 2 (one enemy); +16 vs. AC

Hit: 5d12 + 5 ongoing Acid damage, Target is Pushed 10.

Effect: The Dragon’s Acid Breath Recharges and can be used immediately.

C Tail Lash • At-Will

Trigger: The Dragon is Flanked.

Attack (Immediate Interrupt): Close Burst 3 (Enemies in Burst); +14 vs. Reflex

Hit: 1d8 + 6 Target is pushed 3 and knocked prone.

R Miasmatic Phlegem (acid) • At-Will

Trigger: May only be used when the Dragon is Bloodied.

Attack (Standard): 15 (One Creature); +16 vs. AC

Hit: 5d6 + 7 the target is immobilized and blinded (save ends).

Skills Insight +13, Intimidate +11, Stealth +11

Str 18 (+9)

Dex 12 (+6)

Wis 16 (+8)

Con 20 (+10)

Int 12 (+6)

Cha 12 (+6)

Alignment evil Languages Draconic, Common


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  1. & Dragons « 30 Pounds of Graph Paper

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