Zephyr Hawk Stat Block

Zephyr Hawk Level 5 Skirmisher
Large elemental beast (air, mount) XP 200
HP 60; Bloodied 30
AC 19; Fortitude 17; Reflex 18; Will 16
Speed 4, fly 4
Immune disease, poison; Resist 5 lightning, 10 thunder
Initiative +11
Perception +8
Truesight 100
Traits

Standard Actions
m Talon Strike • At-Will
Attack: +10 vs. AC
Hit: 1d6 + 6.
M Talon Snatch • At-Will
Effect: The Zephyr Hawk makes two Talon Strikes. If both attacks hit the same target, the target is grabbed.
M Bite • At-Will
Effect: Targets a creature grabbed by a zephyr hawk, no attack roll; 2d6 + 8.
Move Actions
C Gust Front (thunder) • Recharge
Attack: Close Burst 3 (All creatures in range); +10 vs. Fortitude; The zephyr hawk zips forward at twice its speed. The speed of its passing creates a physical wave of sound, causing thunder damage to everything around it.
Hit: 2d6 + 5 Creature is Dazed (Save Ends).
Minor Actions
Coalesce • At-Will
Effect: Personal; The zephyr hawk can become substantial or insubstantial at will. Any creature mounted on the zephyr hawk falls through its body when it becomes insubstantial.

Other Powers

Rider Resistance (mount) • At-Will
Action: Other Powers.
Effect: The zephyr hawk grants its rider resist 15 thunder.

Skills Acrobatics +14, Athletics +11

Str 18 (+6) Dex 24 (+9) Wis 12 (+3)
Con 12 (+3) Int 4 (–1) Cha 12 (+3)

Alignment unaligned     Languages Elven (Understood, not spoken)

Advertisements
Previous Post
Leave a comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: