Thus far I’ve been quite happy with all of the smaller format books from Paizo that I’ve read, and the Goblins of Golarion is no exception. It is a good resource for a player who wants a goblin PC who really stands out beyond “oh look, Paul is running another monster, what a shock” and helps you play a character whose way of thinking is quite different from that of the more traditional ways. It is full of feats and traits and gear that are uniquely goblin-centric.
But the real strength to my (biased) eyes is as a tool for DMs. The book outlines the psychology of the bloody little sociopaths. It helped me turn a handful of standard low level goblin fights into a memorable event where the party druid’s possession of a wheel of cheese was an important tactical consideration and the goblins managed to shift between comical and terrible effortlessly. I got to sing goblin songs and otherwise mistreat the players.
The book has a lovely section on goblin religion and variant goblin tribes that spawned all sorts of world building ideas which is something that I’ve always considered to make a book pay for itself.
Goblins of Golarion is an inexpensive book that gives a fresh perspective on a bog standard fantasy race and ought to fit into any D&D DM’s library.
Book Review: Pathfinder Player Companion Goblins of Golarion
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